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A lone human ambassador is sent to the icebound planet of Winter, a world without sexual prejudice, where the inhabitants' gender is fluid. His goal is to facilitate Winter's inclusion in a growing intergalactic civilization. But to do so he must bridge the gulf between his own views and those of the strange, intriguing culture he encounters.
The year is 2312. Earth is no longer humanity's only home; scientists and engineers have created new habitats on planets and moons throughout the solar system. But one event--a death in the city of Terminator on the planet Mercury--triggers a precarious chain of events that could destroy it all.
With a half-mad mother who dabbles in magic, Morwenna Phelps finds refuge in two worlds: the spirits who make their homes in the industrial ruins of her town, and science fiction novels. When her mother tries to bend the spirits to dark ends, Mori confronts her in a magical battle with disastrous consequences. Mori then flees to her father, who sends her to a boarding school where, outcast and alone, she begins doing magic in an attempt to find friends. But her magic draws the attention of her mother, bringing about a reckoning.
Paul Atreides is heir to a noble family tasked with ruling the desert planet Arrakis, an inhospitable world where the only thing of value is melange, a drug capable of extending life and enhancing consciousness. Coveted across the known universe, melange is a prize worth killing for. When House Atreides is betrayed, Paul is set on a journey toward a destiny greater than he could ever have imagined. And as he evolves into the mysterious man known as Muad'Dib, he will bring to fruition humankind's most ancient and unattainable dream.
When a murdered woman is found in the city of Beszel, it looks to be a routine case for Inspectors Tyador Borlú of Beszel and Qussim Dhatt of Ul Qoma, Beszel's neighboring city. But as the detectives uncover the dead woman's secrets, they quickly become enmeshed in an underworld of nationalists who would destroy their neighboring city and unificationists who would see the cities dissolved into one. Standing against them are murderous powers in Beszel and in Ul Qoma and, more terrifying, that which lies between these two cities.
In the midst of China's Cultural Revolution, a secret military project sends signals into space to establish contact with aliens. An alien civilization on the brink of destruction captures the signal and plans to invade Earth. Meanwhile, on Earth, different camps start forming, planning to either welcome the superior beings and help them take over a world seen as corrupt, or to fight against the invasion.
When climate change and economic crises lead to social chaos in the early 2020s, California becomes full of dangers. Fifteen-year-old Lauren Olamina lives in a gated community, sheltered from the surrounding anarchy. Precocious and clear-eyed, Lauren attempts to protect her loved ones from the imminent disasters her small community stubbornly ignores. But what begins as a fight for survival soon leads to something much more: the birth of a new faith . . . and a startling vision of human destiny.
In a world beset by amassing forces of darkness, one organization--the Regional Office--and its coterie of super-powered female assassins protects the globe from annihilation. At its helm, the mysterious Oyemi and her oracles seek out new recruits and root out evil plots. Then, a prophecy suggests that someone from inside might bring about its downfall. And now, the Regional Office is under attack.
Quentin Coldwater is brilliant but miserable. A high school math genius, he's secretly fascinated with a series of children's fantasy novels set in a magical land called Fillory, and real life is disappointing by comparison. When Quentin is unexpectedly admitted to an elite, secret college of magic, it looks like his wildest dreams have come true. But his newfound powers lead him down a rabbit hole of hedonism and disillusionment, and ultimately to the dark secret behind the story of Fillory.
In the sleepy English countryside, in the town of Wall, Tristran Thorn has lost his heart to the hauntingly beautiful Victoria Forester. One crisp October night, as they watch, a star falls from the sky. Victoria promises to marry Tristran if he'll retrieve that star and bring it back for her. It is this promise that sends Tristran through the only gap in the high stone wall for which the town is named, across the meadow, and into the most unforgettable adventure of his life.
The circus arrives without warning, holding breathtaking amazements within its black-and-white striped canvas tents. But behind the scenes, a fierce competition is underway--a duel between two young magicians, Celia and Marco, who have been trained since childhood for this purpose. But despite their battle of imagination and will, Celia and Marco tumble headfirst into love. Nevertheless, the game must play out, and the fates of everyone involved, performers to patrons, hang in the balance.
Faerie is never as far away as you think. Sometimes you find you have crossed an invisible line and must cope, as best you can, with petulant princesses, vengeful owls, ladies who pass their time embroidering terrible fates, endless paths in deep, dark woods, or houses that never appear the same way twice.
The #1 post-reality generation device approved for home use. This manual will prepare you to travel from multiverse to multiverse. No experience is required. Choose from twenty-five preset post-realities. Rejoice at obstacles unquestionably bested and conflicts efficiently resolved. Bring denouement to your drama with the foolproof augmentation device for our contemporary utopia.