Evaluating sources individually to determine if they are appropriate for your research is not enough. It's also important to evaluate your sources as a group to make sure they work together to create a coherent set of sources that helps you make your argument.
To make sure the sources you have selected work together, think about the questions you asked when narrowing your topic. Ask yourself if the sources work together in terms of those questions. Ask yourself:
Below are two lists of article titles on two broad topics: air pollution and video games. Evaluate the sources to determine which ones, if any, could work together as a set of sources for a research project.
Analysis and Mapping of Air Pollution Using a Geographic Information Systems Approach: A Case Study of Istanbul
Time-Varying Exposure to Air Pollution and Outcomes of in Vitro Fertilization among Couples from a Fertility Clinic
“Belch’d Fire and Rowling Smoke”: Air Pollution in Paradise Lost
Flue Gas Treatability Studies: A Tool for Techno-economic Control of Industrial Air Pollution
Current State of Research on the Risk of Morbidity and Mortality Associated with Air Pollution in Korea
The Two-Way Flow of News: A Comparative Study of American and Chinese Newspaper Coverage of Beijing’s Air Pollution
Lung Function of Children at Three Sites of Varying Ambient Air Pollution Levels in Uganda: A Cross Sectional Comparative Study
Air Pollution, Respiratory Illness and Behavioral Adaptation: Evidence from South Korea
The Market Structure of the Video Game Industry: A Platform Perspective
Perceptions of Older Adults on the Use of an Interactive Video Game in Promoting Health and Well-Being
Law and Technology: What Happened to Video Game Piracy?
Enabling Adaptive High-Frame-Rate Video Streaming in Mobile Cloud Gaming Applications
Exploiting Adventure Video Games for Second Language Vocabulary Recall: A Mixed-Methods Study
Gender, Sex and Romance in Role Playing Video Games
Opera Scenes in Video Games: Hitmen, Divas and Wagner’s Werewolves
Foreign Language Practice in Simulation Video Games: An Analysis of Game-Based FL Use Dynamics